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Please use this identifier to cite or link to this item: http://hdl.handle.net/2440/2431

Type: Article
Title: Quantum two- and three-person duels
Author: Flitney, Adrian P.
Abbott, Derek
Citation: Journal of Optics B - Quantum and Semiclassical Optics, 2004; 6:S860-S866
Publisher: IOP
Issue Date: 2004
ISSN: 1464-4266
School/Discipline: School of Electrical and Electronic Engineering
Statement of
Responsibility: 
Adrian P Flitney and Derek Abbott
Abstract: In game theory, a popular model of a struggle for survival among three competing agents is a truel, or three-person generalization of a duel. Adopting the ideas recently developed in quantum game theory, we present a quantum scheme for the problems of duels and truels. In the classical case, the outcome is sensitive to the precise rules under which the truel is performed and can be counterintuitive. These aspects carry over into our quantum scheme, but interference amongst the players' strategies can arise, leading to game equilibria different from the classical case.
Keywords: quantum game theory, decoherence, quantum information, quantum control, duels, n-uels
Description: Copyright © Institute of Physics
RMID: 0020041190
DOI: 10.1088/1464-4266/6/8/036
Published version: http://www.iop.org/EJ/abstract/1464-4266/6/8/036/
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