Doing cultural heritage using the torque game engine: Supporting indigenous storytelling in a 3d virtual environment

Date

2007

Authors

Wyeld, Theodor G.
Carroll, Joti
Gibbons, Craig
Ledwich, Brendan
Leavy, Brett A.
Hills, James
Docherty, Michael

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Journal article

Citation

International Journal of Architectural Computing, 2007; 5(2):418-435

Statement of Responsibility

Wyeld, Theodor G.; Carroll, Joti; Gibbons, Craig; Ledwich, Brendan; Leavy, Brett; Hills, James; Docherty, Michael

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Abstract

Digital Songlines (DSL) is an Australasian CRC for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous cultural heritage knowledge. This paper outlines the goals achieved over the last three years in the development of the Digital Songlines game engine (DSE) toolkit that is used for Australian Indigenous storytelling. The project explores the sharing of indigenous Australian Aboriginal storytelling in a sensitive manner using a game engine. The use of the game engine in the field of Cultural Heritage is expanding. They are an important tool for the recording and re-presentation of historically, culturally, and sociologically significant places, infrastructure, and artefacts, as well as the stories that are associated with them. The DSL implementation of a game engine to share storytelling provides an educational interface. Where the DSL implementation of a game engine in a CH application differs from others is in the nature of the game environment itself. It is modelled on the 'country' (the 'place' of their heritage which is so important to the clients' collective identity) and authentic fauna and flora that provides a highly contextualised setting for the stories to be told. This paper provides an overview on the development of the DSL game engine.

School/Discipline

School of Humanities : Media

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© 2008 Ingenta

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