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|Type: ||Journal article|
|Title: ||Clinical interventions for technology-based problems: excessive internet and video game use|
|Author: ||King, Daniel L.|
Delfabbro, Paul Howard
Griffiths, Mark D.
|Citation: ||Journal of Cognitive Psychotherapy, 2012; 26(1): 43-56|
|Issue Date: ||2012|
|School/Discipline: ||School of Psychology|
|Daniel L. King, Paul H. Delfabbro and Mark D. Griffiths|
|Abstract: ||Psychological problems arising from excessive use of digital technologies, particularly in relation to the Internet and video games, are of growing clinical concern. Although there is no consensus whether technology-based problems constitute primary psychopathologies that should be recognized as clinical disorders, a significant number of problem users have used clinical treatment services. There is therefore a growing need for the mental health community to be aware of available clinical treatments for technology-based problem behaviors and the efficacy of these treatments. This article presents an overview of the prevalence of technology-based problems in Eastern and Western countries and the known cognitive-behavioral dimensions of problematic technology use. We also consider issues related to the assessment of technology-based problems, and critically review clinical treatments for technology-based problems.|
|Keywords: ||Video game; Internet; technology; addiction|
|Rights: ||© 2012 Springer Publishing Company|
|Appears in Collections:||Psychology Publications|
|View citing articles in: ||Google Scholar|
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