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Adelaide Research and Scholarship
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Schools and Disciplines
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School of Psychology
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Psychology Publications
Please use this identifier to cite or link to this item:
http://hdl.handle.net/2440/74572
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| Type: | Journal article |
| Title: | Clinical interventions for technology-based problems: excessive internet and video game use |
| Author: | King, Daniel L. Delfabbro, Paul Howard Griffiths, Mark D. |
| Citation: | Journal of Cognitive Psychotherapy, 2012; 26(1): 43-56 |
| Publisher: | Springer |
| Issue Date: | 2012 |
| ISSN: | 0889-8391 |
| School/Discipline: | School of Psychology |
Statement of Responsibility: | Daniel L. King, Paul H. Delfabbro and Mark D. Griffiths |
| Abstract: | Psychological problems arising from excessive use of digital technologies, particularly in relation to the Internet and video games, are of growing clinical concern. Although there is no consensus whether technology-based problems constitute primary psychopathologies that should be recognized as clinical disorders, a significant number of problem users have used clinical treatment services. There is therefore a growing need for the mental health community to be aware of available clinical treatments for technology-based problem behaviors and the efficacy of these treatments. This article presents an overview of the prevalence of technology-based problems in Eastern and Western countries and the known cognitive-behavioral dimensions of problematic technology use. We also consider issues related to the assessment of technology-based problems, and critically review clinical treatments for technology-based problems. |
| Keywords: | Video game; Internet; technology; addiction |
| Rights: | © 2012 Springer Publishing Company |
| DOI: | 10.1891/0889-8391.26.1.43 |
| Appears in Collections: | Psychology Publications
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| View citing articles in: | Google Scholar Scopus
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