Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/103513
Full metadata record
DC FieldValueLanguage
dc.contributor.authorStevens, Matthew-
dc.date.issued2016-
dc.identifier.urihttp://hdl.handle.net/2440/103513-
dc.descriptionThis item is only available electronically.en
dc.description.abstractObjective: Social casino games (SCGs) are free-to-play online gambling-themed games that structurally resemble gambling and involve purchasable virtual credits, but do not offer a financial payout and thus are not legally considered gambling activities. The aim of this study was to examine whether playing SCGs had any impact on gambling attitudes (general opinions about gambling) and cognitions (specific gambling-related biases). Method: This study employed a test-retest randomized controlled design. A total of 77 first-year psychology students with no previous SCG experience were recruited. An online survey measuring gambling attitudes and cognitions was administered, and then participants were randomly allocated to one of three groups: (1) free-play (play SCG with free credit); (2) financed (play SCG with $20 purchased credit); and (3) control (no SCG play). The experimental groups were required to download ‘Slotomania’, and play for 20 minutes per day over a three-day period. A post-test survey assessed gambling attitudes and cognitions after three days. Results: A repeated-measures mixed ANOVA assessed changes in cognition outcomes from baseline to post-test. All three groups reported significant increases from baseline for gambling attitudes, but there were no significant group differences in cognitions. A chi-square analysis determined SCG-playing significantly decreased future intent to gamble, but did not alter general views of gambling. Conclusions: SCG-playing did not affect participants’ attitudes towards or cognitions about gambling. Although this work is preliminary, it demonstrates the role of SCGs and financial investment in gambling migration is complex and warrants further investigation.en
dc.language.isoenen
dc.subjectHonours; Psychologyen
dc.titleDo social casino games influence gambling cognitions in young Australians? A randomized controlled studyen
dc.typeThesisen
dc.contributor.schoolSchool of Psychology-
dc.provenanceThis electronic version is made publicly available by the University of Adelaide in accordance with its open access policy for student theses. Copyright in this thesis remains with the author. This thesis may incorporate third party material which has been used by the author pursuant to Fair Dealing exceptions. If you are the author of this thesis and do not wish it to be made publicly available, or you are the owner of any included third party copyright material you wish to be removed from this electronic version, please complete the take down form located at: http://www.adelaide.edu.au/legals-
dc.description.dissertationThesis (B.Sc.(Hons)) -- University of Adelaide, School of Psychology, 2016-
Appears in Collections:School of Psychology

Files in This Item:
File Description SizeFormat 
01frontPsychHon.pdf172.59 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.