Please use this identifier to cite or link to this item:
|Scopus||Web of Science®||Altmetric|
|Title:||‘Howzat’ - how do artefacts without matter, matter? The case of decision review systems in professional cricket|
|Citation:||New Technology, Work and Employment, 2017; 32(2):131-145|
|Ian McLoughlin, Patrick Dawson|
|Abstract:||It has been argued that the social and material worlds are increasingly entangled as they become mediated by and experienced through virtual representations of live events. Virtual decision review systems in professional sport provide an albeit unusual case study example of such developments where virtual (re-)representations of events are increasingly used in match play to inform adjudicator decisions concerning ‘what really happened’. This has prompted an ongoing debate in many sports over both the accuracy and appropriateness of these technologies for representing events which are often fast moving and difficult to judge with the human eye. We explore these issues using a sociomaterial practice lens and indicate the broader relevance of the case for basing judgements and decisions on virtual views of reality.|
|Keywords:||Virtual reality; decision-making; sport; sociomaterial; practice-based; virtual organisation|
|Rights:||© 2017 Brian Towers (BRITOW) and John Wiley & Sons Ltd.|
|Appears in Collections:||Business School publications|
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.