Please use this identifier to cite or link to this item:
|Scopus||Web of Science®||Altmetric|
|Title:||A preliminary evaluation of a gamification framework to jump start collaboration behavior change|
De Souza, C.
|Citation:||Proceedings of the 10th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2017), 2017 / pp.90-91|
|Conference Name:||10th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2017) (23 May 2017 : Buenos Aires, ARGENTINA)|
|Flavio Steffens, Sabrina Marczak, Fernando Figueira Filho, Christoph Treude, Cleidson R. B. de Souza|
|Abstract:||In this notes paper we report on a preliminary qualitative evaluation of a gamification framework to address collaboration issues in software engineering. Findings suggest that the use of game elements indeed is prone to motivate software developers to foster the resolution of collaboration issues in their teams. Our preliminary results motivated us to design large scale, in-depth, and longitudinal studies to further evaluate the framework. In a long run, we expect that our findings will be informative for project managers and tool designers and anyone else who is interested in helping software teams to overcome collaboration barriers and succeed on their work.|
|Keywords:||Gamification; collaboration; software teams; motivation; qualitative study|
|Description:||Sponsored by ACM and IEEE CS|
|Rights:||© 2017 IEEE|
|Appears in Collections:||Computer Science publications|
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.