Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/113194
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dc.contributor.authorGainsbury, S.en
dc.contributor.authorRussell, A.en
dc.contributor.authorKing, D.en
dc.contributor.authorDelfabbro, P.en
dc.contributor.authorHing, N.en
dc.date.issued2016en
dc.identifier.citationComputers in Human Behavior, 2016; 63:59-67en
dc.identifier.issn0747-5632en
dc.identifier.issn1873-7692en
dc.identifier.urihttp://hdl.handle.net/2440/113194-
dc.description.abstractAbstract not availableen
dc.description.statementofresponsibilitySally M. Gainsbury, Alex M.T. Russell, Daniel L. King, Paul Delfabbro, Nerilee Hingen
dc.language.isoenen
dc.publisherElsevieren
dc.rights© 2016 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).en
dc.subjectSocial network games; social casino games; problem gambling; migration; convergence; freemium gamesen
dc.titleMigration from social casino games to gambling: motivations and characteristics of gamers who gambleen
dc.typeJournal articleen
dc.identifier.doi10.1016/j.chb.2016.05.021en
pubs.publication-statusPublisheden
dc.identifier.orcidKing, D. [0000-0002-1762-2581]en
dc.identifier.orcidDelfabbro, P. [0000-0002-0466-5611]en
Appears in Collections:Aurora harvest 8
Psychology publications

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