Please use this identifier to cite or link to this item:
https://hdl.handle.net/2440/114018
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Full metadata record
DC Field | Value | Language |
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dc.contributor.author | King, D.L. | - |
dc.contributor.author | Delfabbro, P.H. | - |
dc.date.issued | 2018 | - |
dc.identifier.citation | Addiction, 2018; 113(11):1967-1969 | - |
dc.identifier.issn | 0965-2140 | - |
dc.identifier.issn | 1360-0443 | - |
dc.identifier.uri | http://hdl.handle.net/2440/114018 | - |
dc.description | Editorial | - |
dc.description.statementofresponsibility | Daniel L. King and Paul H. Delfabbro | - |
dc.language.iso | en | - |
dc.publisher | Wiley | - |
dc.rights | © 2018 Society for the Study of Addiction | - |
dc.source.uri | http://dx.doi.org/10.1111/add.14286 | - |
dc.subject | Internet gaming disorder | - |
dc.subject | loot box | - |
dc.subject | microtransaction | - |
dc.subject | money | - |
dc.subject | on-line game | - |
dc.subject | predatory monetization | - |
dc.title | Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder | - |
dc.type | Journal article | - |
dc.identifier.doi | 10.1111/add.14286 | - |
dc.relation.grant | http://purl.org/au-research/grants/arc/DE170101198 | - |
pubs.publication-status | Published | - |
dc.identifier.orcid | King, D.L. [0000-0002-1762-2581] | - |
dc.identifier.orcid | Delfabbro, P.H. [0000-0002-0466-5611] | - |
Appears in Collections: | Aurora harvest 8 Psychology publications |
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