Please use this identifier to cite or link to this item: http://hdl.handle.net/2440/114852
Citations
Scopus Web of Science® Altmetric
?
?
Full metadata record
DC FieldValueLanguage
dc.contributor.authorLaver, K.en
dc.contributor.authorGeorge, S.en
dc.contributor.authorRatcliffe, J.en
dc.contributor.authorQuinn, S.en
dc.contributor.authorWhitehead, C.en
dc.contributor.authorDavies, O.en
dc.contributor.authorCrotty, M.en
dc.date.issued2012en
dc.identifier.citationDisability and Rehabilitation, 2012; 34(21):1802-1808en
dc.identifier.issn0963-8288en
dc.identifier.issn1464-5165en
dc.identifier.urihttp://hdl.handle.net/2440/114852-
dc.descriptionPublished online: 12 Mar 2012en
dc.description.abstractPURPOSE: To assess the feasibility of a physiotherapy intervention using an interactive gaming program compared with conventional physiotherapy for hospitalised older people. METHODS: Randomised controlled pilot study in a geriatric rehabilitation unit within an acute public hospital. Participants were randomly allocated to physiotherapy using an interactive gaming program (n = 22) or conventional physiotherapy in a ward-based gym (n = 22). Feasibility was assessed by comparing the effects of the intervention on clinical outcome measures (primary outcome: mobility as assessed by the Timed Up and Go test, secondary outcomes: safety, adherence levels, eligibility and consent rates). RESULTS: Participants (n = 44) had a mean age of 85 years (SD 4.5) and the majority (80%) were women. Univariable analyses showed no significant difference between groups following intervention. However, multivariable analyses suggested that participants using the interactive gaming program improved more on the Timed Up and Go test (p = 0.048) than participants receiving conventional physiotherapy. There were no serious adverse events and high levels of adherence to therapy were evident in both groups. Only a small proportion of patients screened were recruited to the study. CONCLUSIONS: In this feasibility study, the use of a commercially available interactive gaming program by physiotherapists with older people in a hospital setting was safe and adherence levels were comparable with conventional therapy. Preliminary results suggest that further exploration of approaches using games as therapy for older people could include commonly used measures of balance and function.en
dc.description.statementofresponsibilityKate Laver, Stacey George, Julie Ratcliffe, Steve Quinn, Craig Whitehead, Owen Davies and Maria Crottyen
dc.language.isoenen
dc.publisherTaylor & Francisen
dc.rights© 2012 Informa UK, Ltd.en
dc.subjectElderly; exercise; physiotherapy; randomised controlled trial; video gamesen
dc.titleUse of an interactive video gaming program compared with conventional physiotherapy for hospitalised older adults: a feasibility trialen
dc.typeJournal articleen
dc.identifier.rmid0030098617en
dc.identifier.doi10.3109/09638288.2012.662570en
dc.relation.granthttp://purl.org/au-research/grants/nhmrc/402791en
dc.identifier.pubid171942-
pubs.library.collectionPublic Health publicationsen
pubs.library.teamDS03en
pubs.verification-statusVerifieden
pubs.publication-statusPublisheden
dc.identifier.orcidRatcliffe, J. [0000-0001-7365-1988]en
Appears in Collections:Public Health publications

Files in This Item:
There are no files associated with this item.


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.