Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/119059
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dc.contributor.authorKing, D.-
dc.contributor.authorGaming Industry Response Consortium,-
dc.date.issued2018-
dc.identifier.citationAddiction, 2018; 113(11):2145-2146-
dc.identifier.issn0965-2140-
dc.identifier.issn1360-0443-
dc.identifier.urihttp://hdl.handle.net/2440/119059-
dc.description.abstractAbstract not available-
dc.description.statementofresponsibilityDaniel L. King and Gaming Industry Response Consortium-
dc.language.isoen-
dc.publisherWiley-
dc.rights© 2018 Society for the Study of Addiction-
dc.source.urihttp://dx.doi.org/10.1111/add.14388-
dc.subjectGaming disorder; harm; ICD‐;11; industr; public health; social responsibility-
dc.titleComment on the global gaming industry’s statement on ICD-11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility?-
dc.typeJournal article-
dc.identifier.doi10.1111/add.14388-
dc.relation.granthttp://purl.org/au-research/grants/arc/DE170101198-
pubs.publication-statusPublished-
dc.identifier.orcidKing, D. [0000-0002-1762-2581]-
Appears in Collections:Aurora harvest 3
Psychology publications

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