Please use this identifier to cite or link to this item:
https://hdl.handle.net/2440/119059
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Full metadata record
DC Field | Value | Language |
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dc.contributor.author | King, D. | - |
dc.contributor.author | Gaming Industry Response Consortium, | - |
dc.date.issued | 2018 | - |
dc.identifier.citation | Addiction, 2018; 113(11):2145-2146 | - |
dc.identifier.issn | 0965-2140 | - |
dc.identifier.issn | 1360-0443 | - |
dc.identifier.uri | http://hdl.handle.net/2440/119059 | - |
dc.description.abstract | Abstract not available | - |
dc.description.statementofresponsibility | Daniel L. King and Gaming Industry Response Consortium | - |
dc.language.iso | en | - |
dc.publisher | Wiley | - |
dc.rights | © 2018 Society for the Study of Addiction | - |
dc.source.uri | http://dx.doi.org/10.1111/add.14388 | - |
dc.subject | Gaming disorder; harm; ICD‐;11; industr; public health; social responsibility | - |
dc.title | Comment on the global gaming industry’s statement on ICD-11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility? | - |
dc.type | Journal article | - |
dc.identifier.doi | 10.1111/add.14388 | - |
dc.relation.grant | http://purl.org/au-research/grants/arc/DE170101198 | - |
pubs.publication-status | Published | - |
dc.identifier.orcid | King, D. [0000-0002-1762-2581] | - |
Appears in Collections: | Aurora harvest 3 Psychology publications |
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