Please use this identifier to cite or link to this item:
https://hdl.handle.net/2440/120853
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Full metadata record
DC Field | Value | Language |
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dc.contributor.author | King, D.L. | - |
dc.contributor.author | Delfabbro, P.H. | - |
dc.contributor.author | Potenza, M.N. | - |
dc.contributor.author | Demetrovics, Z. | - |
dc.contributor.author | Billieux, J. | - |
dc.contributor.author | Brand, M. | - |
dc.date.issued | 2019 | - |
dc.identifier.citation | Australian and New Zealand Journal of Psychiatry, 2019; 53(11):1047-1049 | - |
dc.identifier.issn | 0004-8674 | - |
dc.identifier.issn | 1440-1614 | - |
dc.identifier.uri | http://hdl.handle.net/2440/120853 | - |
dc.description.abstract | Abstract not available | - |
dc.description.statementofresponsibility | Daniel L King, Paul H Delfabbro, Marc N Potenza, Zsolt Demetrovics, Joël Billieux and Matthias Brand | - |
dc.language.iso | en | - |
dc.publisher | SAGE Publications | - |
dc.rights | © The Royal Australian and New Zealand College of Psychiatrists 2019 Article reuse guidelines: sagepub.com/journals-permissions journals.sagepub.com/home/anp | - |
dc.source.uri | http://dx.doi.org/10.1177/0004867419864435 | - |
dc.subject | Humans | - |
dc.subject | Behavior, Addictive | - |
dc.subject | Video Games | - |
dc.subject | Logic | - |
dc.subject | Internet | - |
dc.subject | Disruptive, Impulse Control, and Conduct Disorders | - |
dc.title | Logic, evidence and consensus: towards a more constructive debate on gaming disorder | - |
dc.type | Journal article | - |
dc.identifier.doi | 10.1177/0004867419864435 | - |
dc.relation.grant | http://purl.org/au-research/grants/arc/DE170101198 | - |
pubs.publication-status | Published | - |
dc.identifier.orcid | King, D.L. [0000-0002-1762-2581] | - |
dc.identifier.orcid | Delfabbro, P.H. [0000-0002-0466-5611] | - |
Appears in Collections: | Aurora harvest 8 Psychology publications |
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