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|Scopus||Web of Science®||Altmetric|
|Title:||Maladaptive player-game relationships in problematic gaming and gaming disorder: a systematic review|
|Citation:||Clinical Psychology Review, 2019; 73:101777-101777|
|Daniel L.King, Paul H.Delfabbro, Jose C.Perales, Jory Deleuze, Orsolya Király, Elfrid Krossbakken, Joël Billieux|
|Abstract:||While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic of maladaptive player × game relationships in GD has received limited attention. This review aimed to: (1) identify game types associated with GD symptomatology; and (2) evaluate individual differences (e.g., age, personality, depression) in the relationship between gaming and GD symptomatology. A systematic review of six databases identified 23 studies of the relations between game types and GD, including 13 studies employing multivariate analyses. Player vulnerabilities implicated in GD included impulsivity, risk-taking, psychopathological symptoms (e.g., depression, anxiety), and stronger gaming motivations (e.g., escapism, achievement). MMORPG involvement had the strongest positive association with GD. Problematic MMORPG players tend to have a socially anxious profile and may be attracted to the work-like roles and conventions of this genre. Problematic players of shooters tend to score higher on measures of sensation-seeking and impulsivity than other players. These findings suggest that GD may develop more readily and at more severe levels in complex, endless, socially driven games, irrespective of person-level characteristics. Some player vulnerabilities may selectively increase risk of GD for certain game types. Further research should investigate different player-game interactions to refine current models and interventions for GD.|
|Rights:||© 2019 Elsevier Ltd. All rights reserved.|
|Appears in Collections:||Aurora harvest 8|
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