Please use this identifier to cite or link to this item: http://hdl.handle.net/2440/122854
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dc.contributor.authorKing, D.L.en
dc.contributor.authorDelfabbro, P.H.en
dc.contributor.authorPerales, J.C.en
dc.contributor.authorDeleuze, J.en
dc.contributor.authorKirály, O.en
dc.contributor.authorKrossbakken, E.en
dc.contributor.authorBillieux, J.en
dc.date.issued2019en
dc.identifier.citationClinical Psychology Review, 2019; 73:101777en
dc.identifier.issn1873-7811en
dc.identifier.issn1873-7811en
dc.identifier.urihttp://hdl.handle.net/2440/122854-
dc.description.abstractWhile certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic of maladaptive player × game relationships in GD has received limited attention. This review aimed to: (1) identify game types associated with GD symptomatology; and (2) evaluate individual differences (e.g., age, personality, depression) in the relationship between gaming and GD symptomatology. A systematic review of six databases identified 23 studies of the relations between game types and GD, including 13 studies employing multivariate analyses. Player vulnerabilities implicated in GD included impulsivity, risk-taking, psychopathological symptoms (e.g., depression, anxiety), and stronger gaming motivations (e.g., escapism, achievement). MMORPG involvement had the strongest positive association with GD. Problematic MMORPG players tend to have a socially anxious profile and may be attracted to the work-like roles and conventions of this genre. Problematic players of shooters tend to score higher on measures of sensation-seeking and impulsivity than other players. These findings suggest that GD may develop more readily and at more severe levels in complex, endless, socially driven games, irrespective of person-level characteristics. Some player vulnerabilities may selectively increase risk of GD for certain game types. Further research should investigate different player-game interactions to refine current models and interventions for GD.en
dc.description.statementofresponsibilityDaniel L.King, Paul H.Delfabbro, Jose C.Perales, Jory Deleuze, Orsolya Király, Elfrid Krossbakken, Joël Billieuxen
dc.language.isoenen
dc.publisherElsevieren
dc.rights© 2019 Elsevier Ltd. All rights reserved.en
dc.subjectAddiction; Gaming disorder; Problematic gaming; Structural characteristics; Video gameen
dc.titleMaladaptive player-game relationships in problematic gaming and gaming disorder: a systematic reviewen
dc.typeJournal articleen
dc.identifier.rmid1000005189en
dc.identifier.doi10.1016/j.cpr.2019.101777en
dc.relation.granthttp://purl.org/au-research/grants/arc/DE170101198en
dc.identifier.pubid505876-
pubs.library.collectionPsychology publicationsen
pubs.library.teamDS10en
pubs.verification-statusVerifieden
pubs.publication-statusPublisheden
dc.identifier.orcidKing, D.L. [0000-0002-1762-2581]en
dc.identifier.orcidDelfabbro, P.H. [0000-0002-0466-5611]en
Appears in Collections:Psychology publications

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