Please use this identifier to cite or link to this item: http://hdl.handle.net/2440/128469
Type: Thesis
Title: Single View 3D Reconstruction using Deep Learning
Author: Johnston, Adrian Robert
Issue Date: 2020
School/Discipline: School of Computer Science
Abstract: One of the major challenges in the field of Computer Vision has been the reconstruction of a 3D object or scene from a single 2D image. While there are many notable examples, traditional methods for single view reconstruction often fail to generalise due to the presence of many brittle hand-crafted engineering solutions, limiting their applicability to real world problems. Recently, deep learning has taken over the field of Computer Vision and ”learning to reconstruct” has become the dominant technique for addressing the limitations of traditional methods when performing single view 3D reconstruction. Deep learning allows our reconstruction methods to learn generalisable image features and monocular cues that would otherwise be difficult to engineer through ad-hoc hand-crafted approaches. However, it can often be difficult to efficiently integrate the various 3D shape representations within the deep learning framework. In particular, 3D volumetric representations can be adapted to work with Convolutional Neural Networks, but they are computationally expensive and memory inefficient when using local convolutional layers. Also, the successful learning of generalisable feature representations for 3D reconstruction requires large amounts of diverse training data. In practice, this is challenging for 3D training data, as it entails a costly and time consuming manual data collection and annotation process. Researchers have attempted to address these issues by utilising self-supervised learning and generative modelling techniques, however these approaches often produce suboptimal results when compared with models trained on larger datasets. This thesis addresses several key challenges incurred when using deep learning for ”learning to reconstruct” 3D shapes from single view images. We observe that it is possible to learn a compressed representation for multiple categories of the 3D ShapeNet dataset, improving the computational and memory efficiency when working with 3D volumetric representations. To address the challenge of data acquisition, we leverage deep generative models to ”hallucinate” hidden or latent novel viewpoints for a given input image. Combining these images with depths estimated by a self-supervised depth estimator and the known camera properties, allowed us to reconstruct textured 3D point clouds without any ground truth 3D training data. Furthermore, we show that is is possible to improve upon the previous self-supervised monocular depth estimator by adding a self-attention and a discrete volumetric representation, significantly improving accuracy on the KITTI 2015 dataset and enabling the estimation of uncertainty depth predictions.
Advisor: Carneiro, Gustavo
Dick, Anthony
Dissertation Note: Thesis (Ph.D.) -- University of Adelaide, School of Computer Science, 2020
Keywords: 3D reconstruction
deep learning
computer vision
machine learning
self supervised learning
Provenance: This electronic version is made publicly available by the University of Adelaide in accordance with its open access policy for student theses. Copyright in this thesis remains with the author. This thesis may incorporate third party material which has been used by the author pursuant to Fair Dealing exceptions. If you are the owner of any included third party copyright material you wish to be removed from this electronic version, please complete the take down form located at: http://www.adelaide.edu.au/legals
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