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|Title:||Quantum two- and three-person duels|
|Citation:||Journal of optics. B, Quantum and semiclassical optics : journal of the European Optical Society, 2004; 6(8):S860-S866|
|Publisher:||IOP Publishing Ltd|
|Adrian P Flitney and Derek Abbott|
|Abstract:||In game theory, a popular model of a struggle for survival among three competing agents is a truel, or three-person generalization of a duel. Adopting the ideas recently developed in quantum game theory, we present a quantum scheme for the problems of duels and truels. In the classical case, the outcome is sensitive to the precise rules under which the truel is performed and can be counterintuitive. These aspects carry over into our quantum scheme, but interference amongst the players' strategies can arise, leading to game equilibria different from the classical case.|
|Keywords:||quantum game theory, decoherence, quantum information, quantum control, duels, n-uels|
|Description:||Copyright © Institute of Physics|
|Appears in Collections:||Aurora harvest 2|
Electrical and Electronic Engineering publications
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