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|Title:||Video Trace: rapid interactive scene modelling from video|
|Author:||Van Den Hengel, A.|
|Citation:||ACM Transactions on Graphics, 2007; 26(3):86-1-86-5|
|Publisher:||Assoc Computing Machinery|
|Anton van den Hengel, Anthony Dick, Thorsten Thormählen, Ben Ward, Philip H. S. Torr|
|Abstract:||VideoTrace is a system for interactively generating realistic 3D models of objects from video---models that might be inserted into a video game, a simulation environment, or another video sequence. The user interacts with VideoTrace by tracing the shape of the object to be modelled over one or more frames of the video. By interpreting the sketch drawn by the user in light of 3D information obtained from computer vision techniques, a small number of simple 2D interactions can be used to generate a realistic 3D model. Each of the sketching operations in VideoTrace provides an intuitive and powerful means of modelling shape from video, and executes quickly enough to be used interactively. Immediate feedback allows the user to model rapidly those parts of the scene which are of interest and to the level of detail required. The combination of automated and manual reconstruction allows VideoTrace to model parts of the scene not visible, and to succeed in cases where purely automated approaches would fail.|
|Description:||Also published in conference proceedings of SIGGRAPH '07 ACM SIGGRAPH 2007 papers Article No. 86|
|Appears in Collections:||Australian Institute for Machine Learning publications|
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