Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/43615
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dc.contributor.authorBroszio, Hellwarden
dc.contributor.authorThormaehlen, Thorstenen
dc.contributor.authorMikulastik, Patricken
dc.date.issued2003en
dc.identifier.citationProceedings of the 16th International Conference on Vision Interface, 2003: pp.70-76en
dc.identifier.urihttp://hdl.handle.net/2440/43615-
dc.description.abstractIn this paper an automatic system to integrate virtual objects into image sequences taken by a rotating and zooming camera is presented. In this case of camera motion the observed static scene can be represented as a 2D panoramic mosaic image, which is estimated from the image sequence. Virtual objects can be positioned easily in the mosaic image with standard image editing software. The modifications made on the mosaic image are applied to all images of the sequence by the system. Occlusions of virtual objects by moving foreground objects of the real sequence are taken into account. In contrast to existing computer vision approaches the proposed system is very easy to handle, because no 3D modelling and animation tool is required for positioning of virtual objects in the 3D geometry of the observed scene. If moving foreground objects from the real sequence occlude virtual objects, usually the required image masks have to be generated manually. The presented system calculates these masks automatically.en
dc.description.statementofresponsibilityHellward Broszio, Thorsten Thormaehlen and Patrick Mikulastiken
dc.publisherInternational Conference on Vision Interfaceen
dc.source.uriftp://ftp.tnt.uni-hannover.de/pub/papers/2003/VI2003-HBTTPM.pdfen
dc.subjectAugmented reality; virtual objects; cameratracking; panoramic mosaic image; compositing; videoprocessingen
dc.titleUser-Friendly Integration of Virtual Objects into Image Sequences with Mosaicsen
dc.typeConference paperen
dc.contributor.schoolSchool of Computer Scienceen
dc.contributor.conferenceInternational Conference on Vision Interface (16th : 2003 : Halifax, Canada)en
Appears in Collections:Computer Science publications

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