Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/51177
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Type: Journal article
Title: Productive Players: online computer games' challenge to conventional media forms
Author: Humphreys, S.
Citation: Communication and Critical/Cultural Studies, 2005; 2(1):37-51
Publisher: Routledge
Issue Date: 2005
ISSN: 1479-1420
1479-4233
Abstract: The online multi-user game is an exemplar of the emergent structures of interactive media. Social relationships and community networks are formed, and developer/player relationships are negotiated around ongoing development of the game features and player-created content. The line between production and consumption of the text has become blurred, and the lines between social and economic relationships must be redrawn. This article explores these relationships, using EverQuest as a case study. It suggests that the dynamic, mutable, and emergent qualities of the online multiplayer game exceed the limits of the reifying processes embodied by copyright law and content regulation regimes.
Keywords: Massive Multiplayer Online Games
Regulation
Production
Intellectual Property
Players
Rights: Copyright 2005 Taylor and Francis
DOI: 10.1080/1479142042000332116
Published version: http://dx.doi.org/10.1080/1479142042000332116
Appears in Collections:Aurora harvest
Media Studies publications

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