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https://hdl.handle.net/2440/51297
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DC Field | Value | Language |
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dc.contributor.author | Tomczak, S. | - |
dc.date.issued | 2008 | - |
dc.identifier.citation | International Computer Music Conference, 24-29 August, 2008:1-4 | - |
dc.identifier.uri | http://hdl.handle.net/2440/51297 | - |
dc.description.abstract | The modern practice of chiptune music is based around the appropriation of sound generation as utilised in video game technology. The obsolete consoles and their integrated circuits explored in this practice focus almost exclusively on synthesis techniques rather than sample playback. The unique sonic characteristics of the devices used and the way in which they are controlled form an integral part of the identity that is shared by many chiptune musicians and performers. This paper will explore the role and the importance of authenticity within the chiptune genre of the early twenty-first century. Conversely, the function that this authenticity serves within the genre will be contrasted against the advantages afforded by the emulation of video game sound chips within modern computer music environments. | - |
dc.description.statementofresponsibility | Sebastian Tomczak | - |
dc.description.uri | http://www.icmc2008.net/programme/schedule/paper?type2=studio | - |
dc.language.iso | en | - |
dc.publisher | Queens University | - |
dc.title | Authenticity and emulation: chiptune in the early twenty-first century | - |
dc.type | Conference paper | - |
dc.contributor.conference | International Computer Music Conference (2008 : Belfast, Northern Ireland) | - |
dc.publisher.place | Belfast | - |
pubs.publication-status | Published | - |
Appears in Collections: | Aurora harvest Music publications, scores & recorded works |
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