Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/60938
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dc.contributor.authorFlitney, A.-
dc.contributor.authorAbbott, D.-
dc.contributor.editorAndrew Adamatzky,-
dc.date.issued2010-
dc.identifier.citationGame of Life Cellular Automata, 2010 / Andrew Adamatzky, (ed./s), pp.465-488-
dc.identifier.isbn9781849962162-
dc.identifier.urihttp://hdl.handle.net/2440/60938-
dc.description.abstractCellular automata provide a means of obtaining complex behaviour from a simple array of cells and a deterministic transition function. They supply a method of computation that dispenses with the need for manipulation of individual cells and they are computationally universal. Classical cellular automata have proved of great interest to computer scientists but the construction of quantum cellular automata pose particular difficulties. We present a version of John Conway's famous two-dimensional classical cellular automata Life that has some quantum-like features, including interference effects. Some basic structures in the new automata are given and comparisons are made with Conway's game. © 2010 Springer-Verlag London Limited.-
dc.description.statementofresponsibilityAdrian P. Filtney and Derek Abbott-
dc.language.isoen-
dc.publisherSpringer-
dc.rights© Springer-Verlag London Limited 2010-
dc.source.urihttp://dx.doi.org/10.1007/978-1-84996-217-9_23-
dc.titleTowards a quantum game of life-
dc.typeBook chapter-
dc.identifier.doi10.1007/978-1-84996-217-9_23-
dc.publisher.placeEngland-
pubs.publication-statusPublished-
dc.identifier.orcidAbbott, D. [0000-0002-0945-2674]-
Appears in Collections:Aurora harvest
Electrical and Electronic Engineering publications

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