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https://hdl.handle.net/2440/61144
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DC Field | Value | Language |
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dc.contributor.author | Avery, P. | - |
dc.contributor.author | Michalewicz, Z. | - |
dc.contributor.editor | Koronacki, J. | - |
dc.date.issued | 2010 | - |
dc.identifier.citation | Advances in Machine Learning II, 2010 / Koronacki, J. (ed./s), vol.263, pp.75-100 | - |
dc.identifier.isbn | 9783642051784 | - |
dc.identifier.uri | http://hdl.handle.net/2440/61144 | - |
dc.description.abstract | No matter how good a computer player is, given enough time human players may learn to adapt to the strategy used, and routinely defeat the computer player. A challenging task is to mimic this human ability to adapt, and create a computer player that can adapt to its opposition’s strategy. By having an adaptive strategy for a computer player, the challenge it provides is ongoing. Additionally, a computer player that adapts specifically to an individual human provides a more personal and tailored game play experience. To address this need we have investigated the creation of such a computer player. By creating a computer player that changes its strategy with influence from the human strategy, we have shown that the holy grail of gaming – an individually tailored gaming experience, is indeed possible. We designed the computer player for the game of TEMPO, a zero sum military planning game. The player was created through a process that reverse engineers the human strategy and uses it to coevolve the computer player. | - |
dc.description.statementofresponsibility | Phillipa M. Avery and Zbigniew Michalewicz | - |
dc.language.iso | en | - |
dc.publisher | Springer | - |
dc.relation.ispartofseries | Studies in Computational Intelligence | - |
dc.rights | © Springer-Verlag Berlin Heidelberg 2010 | - |
dc.source.uri | http://dx.doi.org/10.1007/978-3-642-05179-1_4 | - |
dc.title | Adapting to human gamers using coevolution | - |
dc.type | Book chapter | - |
dc.identifier.doi | 10.1007/978-3-642-05179-1_4 | - |
dc.publisher.place | Germany | - |
pubs.publication-status | Published | - |
Appears in Collections: | Aurora harvest Computer Science publications |
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