Please use this identifier to cite or link to this item: http://hdl.handle.net/2440/61144
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dc.contributor.authorAvery, P.en
dc.contributor.authorMichalewicz, Z.en
dc.date.issued2010en
dc.identifier.citationAdvances in Machine Learning II, 2010 / Koronacki, J. (ed./s), pp.75-100en
dc.identifier.isbn9783642051784en
dc.identifier.urihttp://hdl.handle.net/2440/61144-
dc.description.abstractNo matter how good a computer player is, given enough time human players may learn to adapt to the strategy used, and routinely defeat the computer player. A challenging task is to mimic this human ability to adapt, and create a computer player that can adapt to its opposition’s strategy. By having an adaptive strategy for a computer player, the challenge it provides is ongoing. Additionally, a computer player that adapts specifically to an individual human provides a more personal and tailored game play experience. To address this need we have investigated the creation of such a computer player. By creating a computer player that changes its strategy with influence from the human strategy, we have shown that the holy grail of gaming – an individually tailored gaming experience, is indeed possible. We designed the computer player for the game of TEMPO, a zero sum military planning game. The player was created through a process that reverse engineers the human strategy and uses it to coevolve the computer player.en
dc.description.statementofresponsibilityPhillipa M. Avery and Zbigniew Michalewiczen
dc.language.isoenen
dc.publisherSpringeren
dc.relation.ispartofseriesStudies in Computational Intelligenceen
dc.rights© Springer-Verlag Berlin Heidelberg 2010en
dc.source.urihttps://doi.org/10.1007/978-3-642-05179-1en
dc.titleAdapting to human gamers using coevolutionen
dc.typeBook chapteren
dc.identifier.rmid0020100137en
dc.identifier.doi10.1007/978-3-642-05179-1_4en
dc.publisher.placeGermanyen
dc.identifier.pubid33777-
pubs.library.collectionComputer Science publicationsen
pubs.verification-statusVerifieden
pubs.publication-statusPublisheden
Appears in Collections:Computer Science publications

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