Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/705
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dc.contributor.authorWoodbury, R.-
dc.contributor.authorBurrow, A.-
dc.contributor.authorDatta, S.-
dc.contributor.authorChang, T.-
dc.date.issued1999-
dc.identifier.citationArtificial Intelligence for Engineering Design, Analysis and Manufacturing, 1999; 13(4):287-302-
dc.identifier.issn0890-0604-
dc.identifier.urihttp://hdl.handle.net/2440/705-
dc.description.abstractDesign space explorers are computer programs that play on an exploration metaphor to support design. They assist designers in creating alternative designs by structuring the process of design creation in a space of alternatives. Subsidiary metaphors relevant to design space explorers are generation, navigation, and reuse. This paper introduces, in two sketches, typed feature structures as a formal system in which a design space explorer and its knowledge level might be implemented. First, informal and abstract properties of typed feature structures suffice to build a sketch of the behavior of a design space explorer. Second, using an example based on single-fronted cottages (a common Australian housing type), we outline the typed feature structure machinery most relevant to design space exploration.-
dc.language.isoen-
dc.titleTyped feature structures and design space exploration-
dc.typeJournal article-
pubs.publication-statusPublished-
Appears in Collections:Architecture publications
Aurora harvest 6

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