Please use this identifier to cite or link to this item: http://hdl.handle.net/2440/74630
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dc.contributor.authorKing, D.en
dc.contributor.authorDelfabbro, P.en
dc.contributor.authorGriffiths, M.en
dc.date.issued2013en
dc.identifier.citationCyberPsychology, Behavior and Social Networking, 2013; 16(1):72-76en
dc.identifier.issn2152-2715en
dc.identifier.issn2152-2723en
dc.identifier.urihttp://hdl.handle.net/2440/74630-
dc.descriptionOnline ahead of print: October 25, 2012 This is a copy of an article published in the Cyberpsychology, Behavior, and Social Networking © 2012 copyright Mary Ann Liebert, Inc.; Cyberpsychology, Behavior, and Social Networking is available online at: http://online.liebertpub.com.en
dc.description.abstractA three-wave, longitudinal study examined the long-term trajectory of problem gaming symptoms among adult regular video gamers. Potential changes in problem gaming status were assessed at two intervals using an online survey over an 18-month period. Participants (N=117) were recruited by an advertisement posted on the public forums of multiple Australian video game-related websites. Inclusion criteria were being of adult age and having a video gaming history of at least 1 hour of gaming every week over the past 3 months. Two groups of adult video gamers were identified: those players who did (N=37) and those who did not (N=80) identify as having a serious gaming problem at the initial survey intake. The results showed that regular gamers who self-identified as having a video gaming problem at baseline reported more severe problem gaming symptoms than normal gamers, at all time points. However, both groups experienced a significant decline in problem gaming symptoms over an 18-month period, controlling for age, video gaming activity, and psychopathological symptoms.en
dc.description.statementofresponsibilityDaniel L. King, Paul H. Delfabbro, and Mark D. Griffithsen
dc.language.isoenen
dc.publisherMary Ann Liebert, Inc. Publishersen
dc.rights© Mary Ann Liebert, Inc.en
dc.subjectHumans; Longitudinal Studies; Behavior, Addictive; Video Games; Internet; Adolescent; Adult; Australia; Female; Male; Diagnostic Self Evaluation; Surveys and Questionnairesen
dc.titleTrajectories of problem video gaming among adult regular gamers: An 18-month longitudinal studyen
dc.typeJournal articleen
dc.identifier.rmid0020124657en
dc.identifier.doi10.1089/cyber.2012.0062en
dc.identifier.pubid21733-
pubs.library.collectionPsychology publicationsen
pubs.verification-statusVerifieden
pubs.publication-statusPublisheden
dc.identifier.orcidKing, D. [0000-0002-1762-2581]en
dc.identifier.orcidDelfabbro, P. [0000-0002-0466-5611]en
Appears in Collections:Psychology publications

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