Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/78779
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dc.contributor.authorKing, D.-
dc.contributor.authorHaagsma, M.-
dc.contributor.authorDelfabbro, P.-
dc.contributor.authorGradisar, M.-
dc.contributor.authorGriffiths, M.-
dc.date.issued2013-
dc.identifier.citationClinical Psychology Review, 2013; 33(3):331-342-
dc.identifier.issn0272-7358-
dc.identifier.issn1873-7811-
dc.identifier.urihttp://hdl.handle.net/2440/78779-
dc.description.abstractPathological video-gaming, or its proposed DSM-V classification of "Internet Use Disorder", is of increasing interest to scholars and practitioners in allied health disciplines. This systematic review was designed to evaluate the standards in pathological video-gaming instrumentation, according to Cicchetti (1994) and Groth-Marnat's (2009) criteria and guidelines for sound psychometric assessment. A total of 63 quantitative studies, including eighteen instruments and representing 58,415 participants, were evaluated. Results indicated that reviewed instrumentation may be broadly characterized as inconsistent. Strengths of available measures include: (i) short length and ease of scoring, (ii) excellent internal consistency and convergent validity, and (iii) potentially adequate data for development of standardized norms for adolescent populations. However, key limitations included: (a) inconsistent coverage of core addiction indicators, (b) varying cut-off scores to indicate clinical status, (c) a lack of a temporal dimension, (d) untested or inconsistent dimensionality, and (e) inadequate data on predictive validity and inter-rater reliability. An emerging consensus suggests that pathological video-gaming is commonly defined by (1) withdrawal, (2) loss of control, and (3) conflict. It is concluded that a unified approach to assessment of pathological video-gaming is needed. A synthesis of extant research efforts by meta-analysis may be difficult in the context of several divergent approaches to assessment.-
dc.description.statementofresponsibilityDaniel L. King, Maria C. Haagsma, Paul H. Delfabbro, Michael Gradisar, Mark D. Griffiths-
dc.language.isoen-
dc.publisherPergamon-Elsevier Science Ltd-
dc.rights© 2013 Elsevier Ltd. All rights reserved.-
dc.source.urihttp://dx.doi.org/10.1016/j.cpr.2013.01.002-
dc.subjectPathological video-gaming-
dc.subjectAssessment-
dc.subjectSystematic review-
dc.subjectInternet use disorder-
dc.subjectVideo-gaming addiction-
dc.subjectDSM-V-
dc.titleToward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools-
dc.typeJournal article-
dc.identifier.doi10.1016/j.cpr.2013.01.002-
pubs.publication-statusPublished-
dc.identifier.orcidKing, D. [0000-0002-1762-2581]-
dc.identifier.orcidDelfabbro, P. [0000-0002-0466-5611]-
Appears in Collections:Aurora harvest
Psychology publications

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