Please use this identifier to cite or link to this item:
https://hdl.handle.net/2440/78779
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DC Field | Value | Language |
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dc.contributor.author | King, D. | - |
dc.contributor.author | Haagsma, M. | - |
dc.contributor.author | Delfabbro, P. | - |
dc.contributor.author | Gradisar, M. | - |
dc.contributor.author | Griffiths, M. | - |
dc.date.issued | 2013 | - |
dc.identifier.citation | Clinical Psychology Review, 2013; 33(3):331-342 | - |
dc.identifier.issn | 0272-7358 | - |
dc.identifier.issn | 1873-7811 | - |
dc.identifier.uri | http://hdl.handle.net/2440/78779 | - |
dc.description.abstract | Pathological video-gaming, or its proposed DSM-V classification of "Internet Use Disorder", is of increasing interest to scholars and practitioners in allied health disciplines. This systematic review was designed to evaluate the standards in pathological video-gaming instrumentation, according to Cicchetti (1994) and Groth-Marnat's (2009) criteria and guidelines for sound psychometric assessment. A total of 63 quantitative studies, including eighteen instruments and representing 58,415 participants, were evaluated. Results indicated that reviewed instrumentation may be broadly characterized as inconsistent. Strengths of available measures include: (i) short length and ease of scoring, (ii) excellent internal consistency and convergent validity, and (iii) potentially adequate data for development of standardized norms for adolescent populations. However, key limitations included: (a) inconsistent coverage of core addiction indicators, (b) varying cut-off scores to indicate clinical status, (c) a lack of a temporal dimension, (d) untested or inconsistent dimensionality, and (e) inadequate data on predictive validity and inter-rater reliability. An emerging consensus suggests that pathological video-gaming is commonly defined by (1) withdrawal, (2) loss of control, and (3) conflict. It is concluded that a unified approach to assessment of pathological video-gaming is needed. A synthesis of extant research efforts by meta-analysis may be difficult in the context of several divergent approaches to assessment. | - |
dc.description.statementofresponsibility | Daniel L. King, Maria C. Haagsma, Paul H. Delfabbro, Michael Gradisar, Mark D. Griffiths | - |
dc.language.iso | en | - |
dc.publisher | Pergamon-Elsevier Science Ltd | - |
dc.rights | © 2013 Elsevier Ltd. All rights reserved. | - |
dc.subject | Pathological video-gaming | - |
dc.subject | Assessment | - |
dc.subject | Systematic review | - |
dc.subject | Internet use disorder | - |
dc.subject | Video-gaming addiction | - |
dc.subject | DSM-V | - |
dc.title | Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools | - |
dc.type | Journal article | - |
dc.identifier.doi | 10.1016/j.cpr.2013.01.002 | - |
pubs.publication-status | Published | - |
dc.identifier.orcid | King, D. [0000-0002-1762-2581] | - |
dc.identifier.orcid | Delfabbro, P. [0000-0002-0466-5611] | - |
Appears in Collections: | Aurora harvest Psychology publications |
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File | Description | Size | Format | |
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hdl_78779.pdf | Accepted version | 443.5 kB | Adobe PDF | View/Open |
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