Supporting user interfaces in ubiquitous virtual reality
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(Published version)
Date
2009
Authors
Thomas, B.H.
Editors
Lee, L.
Youngho, Y.
Youngho, Y.
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Conference paper
Citation
Proceedings of the 2009 International Symposium on Ubiquitous Virtual Reality, 2009 / Lee, L., Youngho, Y. (ed./s), pp.15-18
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2009 International Symposium on Ubiquitous Virtual Reality (8 Jul 2009 - 11 Jul 2009 : Gwangju, South Korea)
Abstract
Ubiquitous Virtual Reality focuses on the widespread access of digital information to the user with the fusion and extension of a number of computer science disciplines. This paper will focus on ways users can conveniently and easily transfer between these different modes of interacting with digital information. Each of these domains has a particular display and interaction technologies that current support their form of information presentation. In additional these domains have software and metaphor support for their user interfaces. This paper will focus on methodologies to perform a number of tasks: 1) transitions between different presentations of information, 2) unifying technologies to better bring together these domains, and 3) articulate the important aspects of interactions within a Ubiquitous Virtual Reality system. This paper will explore a number of possible technologies, such as input devices, clipboard technologies, and software frameworks. The paper will also highlight areas that need future exploration and possible pitfalls to avoid. © 2009 IEEE.
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Copyright 2009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.