Indirect biofed architecture: strategies to best utilise biofeedback tools and interaction metaphors within digital architectural environments

Date

2011

Authors

Champion, E.M.
Dekker, A.

Editors

Herr, C.M.
Gu, N.
Roudavski, S.
Schnabel, M.A.

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Conference paper

Citation

Circuit Bending, Breaking and Mending - Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2011, 2011 / Herr, C.M., Gu, N., Roudavski, S., Schnabel, M.A. (ed./s), pp.241-250

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Conference Name

16th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2011 (27 Apr 2016 - 29 Apr 2016 : Newcastle, NSW)

Abstract

This paper explains potential benefits of indirect biofeedback used within interactive virtual environments, and reflects on an earlier study that allowed for the dynamic modification of a virtual environment’s graphic shaders, music and artificial intelligence (of Non Playing Characters) based on the biofeedback of the player. It then examines both the potential and the issues in applying biofeedback (already effective for games) to digital architectural environments, and suggests potential uses such as personalization, object creation, atmospheric augmentation, filtering, and tracking.

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Copyright 2011 CAADRIA

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