Indirect biofed architecture: strategies to best utilise biofeedback tools and interaction metaphors within digital architectural environments
Date
2011
Authors
Champion, E.M.
Dekker, A.
Editors
Herr, C.M.
Gu, N.
Roudavski, S.
Schnabel, M.A.
Gu, N.
Roudavski, S.
Schnabel, M.A.
Advisors
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Conference paper
Citation
Circuit Bending, Breaking and Mending - Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2011, 2011 / Herr, C.M., Gu, N., Roudavski, S., Schnabel, M.A. (ed./s), pp.241-250
Statement of Responsibility
Conference Name
16th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2011 (27 Apr 2016 - 29 Apr 2016 : Newcastle, NSW)
Abstract
This paper explains potential benefits of indirect biofeedback used within interactive virtual environments, and reflects on an earlier study that allowed for the dynamic modification of a virtual environment’s graphic shaders, music and artificial intelligence (of Non Playing Characters) based on the biofeedback of the player. It then examines both the potential and the issues in applying biofeedback (already effective for games) to digital architectural environments, and suggests potential uses such as personalization, object creation, atmospheric augmentation, filtering, and tracking.
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Copyright 2011 CAADRIA