Coevolutionary TEMPO game

dc.contributor.authorJohnson, R.
dc.contributor.authorMelich, M.
dc.contributor.authorMichalewicz, Z.
dc.contributor.authorSchmidt, M.
dc.contributor.conferenceCongress on Evolutionary Computation (2004 : Portland, Oregon)
dc.date.issued2004
dc.description© Copyright 2004 IEEE
dc.description.abstractWe present a description and initial results of a computer code that coevolves fuzzy logic rules to play a two-sided zero-sum competitive game. It is based on the TEMPO military planning game that has been used to teach resource allocation to over 20,000 students over the past 40 years. No feasible algorithm for optimal play is known. The coevolved rules, when pitted against human players, usually win the first few competitions. For reasons not yet understood, the evolved rules (found in a symmetrical competition) place little value on information concerning the play of the opponent but rather focus on exploiting the available weapon systems.
dc.description.statementofresponsibilityJohnson, R.W. ; Melich, M.E. ; Michalewicz, Z. ; Schmidt, M.
dc.identifier.citationProceedings of the 2004 Congress on Evolutionary Computation : CEC 2004, June 19-23, 2004, Portland, OR, USA / pp. 1610-1617
dc.identifier.doi10.1109/CEC.2004.1331088
dc.identifier.isbn0780385152
dc.identifier.urihttp://hdl.handle.net/2440/36930
dc.language.isoen
dc.publisherIEEE Systems Control Society
dc.publisher.placeOnline
dc.source.urihttp://dx.doi.org/10.1109/cec.2004.1331088
dc.titleCoevolutionary TEMPO game
dc.typeConference paper
pubs.publication-statusPublished

Files