Writing as design: the future of houses, a transformative single-player VR experience

Date

2024

Authors

Dooley, K.

Editors

Dooley, K.
Munt, A.

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Book chapter

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Source details - Title: Screenwriting for Virtual Reality: Story, Space and Experience, 2024 / Dooley, K., Munt, A. (ed./s), vol.Part F2584, Ch.6, pp.129-154

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Abstract

Over the last several years, significant screenwriting research has explored cinematic virtual reality (CVR) narratives; however, less work has considered the development of narrative-driven VR works with multiple interactive elements, such as those that move into the territory of game design or live performance. As a part corrective to this situation, this chapter presents an analysis of the writing process that gave rise to The Future of Houses: Designing for a Circular Economy, an interactive, educational VR experience born out of a larger project seeking to communicate scientific research into ‘Energy Futures’. The writing process associated with the gamified element of The Future of Houses involved regular meetings over a period of approximately three months by a team of narrative designers with varying backgrounds and experience. In this chapter, I analyse an approach to narrative development that foregrounds spatial storytelling, the user’s journey and user experience (UX), and that highlights the challenges and opportunities of working with a multidisciplinary team.

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Copyright 2024 The Author(s), under exclusive license to Springer Nature Switzerland Access Condition Notes: Accepted manuscript available after 01 January 2026

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