An AR/TUI-supported debugging teaching environment

Date

2019

Authors

Resnyansky, D.
Billinghurst, M.
Dey, A.

Editors

Resnyansky, D.
Billinghurst, M.
Dey, A.

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Conference paper

Citation

OZCHI'19: Proceedings of the 31st Australian Conference on Human-Computer-Interaction, 2019 / Resnyansky, D., Billinghurst, M., Dey, A. (ed./s), pp.590-594

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Conference Name

Ozchi'19: 31st Australian Conference on Human-Computer-Interaction (2 Dec 2019 - 5 Dec 2019 : Fremantle, Australia)

Abstract

This paper presents research on the potential application of Tangible and Augmented Reality (AR) technology to computer science education and the teaching of programming in tertiary settings. An approach to an AR-supported debugging-Teaching prototype is outlined, focusing on the design of an AR workspace that uses physical markers to interact with content (code). We describe a prototype which has been designed to actively scaffold the student's development of the two primary abilities necessary for effective debugging: (1) the ability to read not just the code syntax, but to understand the overall program structure behind the code; and (2) the ability to independently recall and apply the new knowledge to produce new, working code structures.

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Copyright 2019 Dmitry Resnyansky, Mark Billinghurst, and Arindam Dey

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