The potential of augmented reality for computer science education

Date

2019

Authors

Resnyansky, D.
Ibili, E.
Billinghurst, M.

Editors

Lee, M.J.W.
Nikolic, S.
Shen, J.
Lei, L.C.U.
Wong, G.K.W.
Venkatarayalu, N.

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Conference paper

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Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018, 2019 / Lee, M.J.W., Nikolic, S., Shen, J., Lei, L.C.U., Wong, G.K.W., Venkatarayalu, N. (ed./s), iss.8615331, pp.350-356

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IEEE International Conference on Teaching, Assessment, and Learning for Engineering (IEEE TALE) - Engineering Next-Generation Learning (4 Dec 2018 - 7 Dec 2018 : AUSTRALIA, Univ Wollongong, Wollongong)

Abstract

Innovative approaches in the teaching of computer science are required to address the needs of diverse target audiences, including groups with minimal mathematical background and insufficient abstract thinking ability. In order to tackle this problem, new pedagogical approaches that make use of technologies such as Virtual and Augmented Reality, Tangible User Interfaces, and 3D graphics are needed. This paper draws upon relevant pedagogical and technological literature to determine how Augmented Reality can be more fully applied to computer science education

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Copyright 2019 IEEE

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