Preliminary validation of a new clinical tool for identifying problem video game playing

Date

2011

Authors

King, D.
Delfabbro, P.
Zajac, I.

Editors

Advisors

Journal Title

Journal ISSN

Volume Title

Type:

Journal article

Citation

International Journal of Mental Health and Addiction, 2011; 9(1):72-87

Statement of Responsibility

Daniel Luke King, Paul H. Delfabbro and Ian T. Zajac

Conference Name

Abstract

Research has estimated that between 6 to 13% of individuals who play video games do so excessively. However, the methods and definitions used to identify “problem” video game players often vary considerably. This research presents preliminary validation data for a new measure of problematic video game play called the Problem Video Game Playing Test (PVGT). Two studies were conducted: an online survey of 373 university student video game players, and a paper-and-pencil survey of 416 video game players from video game outlets and LAN businesses. This paper presents the internal consistency, score distribution, convergent validity and dimensionality of the PVGT. The PVGT demonstrates potential as a continuous measure of problem video game playing. Future research should investigate the use of the PVGT as a clinical instrument for screening individuals whose video game playing may be considered excessive or personally detrimental.

School/Discipline

Dissertation Note

Provenance

Description

Access Status

Rights

© Springer Science + Business Media, LLC 2009

License

Grant ID

Call number

Persistent link to this record