Carroll, Mark StephenHaines, Christian MatthewTomczak, Sebastian2012-05-142012-05-142011http://hdl.handle.net/2440/70888The current study deals with the development, application and outcomes of an Interface Framework that can be applied to a range of video game systems in order to create realtime music. The Framework controls the internal sound chips of video game consoles from a host computer or external device in such a way as to greatly expand the artistic and technical choices available to composers and musicians. The submission comprises a written component, a data component (made up of timelines, source code and schematics) and a creative outcomes component (made up of approximately one hour of music).music; chipmusic; synthesis; hardware interfacing; videogames; audioVideo game music Computer-aided design.Computer sound processing.On the development of an interface framework in chipmusic: theoretical context, case studies and creative outcomesThesis20120327141112