Wilson, James2025-12-172025-12-172019https://hdl.handle.net/11541.2/1445011 ethesis (171 pages) :colour illustrations.Includes bibliographical references (pages 160-170)This research entailed investigating the use of game-based educational software for students studying computer generated imagery (CGI). It was undertaken in two phases. Firstly, training software conveying introductory concepts and practical knowledge about polygonal modelling and CGI broadly was developed using video game design technology and techniques. Features such as 3D graphics and gamification were incorporated to encourage the exploration of the material presented and generally enhance the learning experience. In the second phase, the software was tested by CGI students in a classroom setting. Testing was conducted to understand its efficacy as a resource and to guide further development. The test findings showed that the game-based approach to the presentation of CGI learning material taken for this research resulted in high degree of engagement across a diverse student group.engamification;digital game-based learningComputer animationEducation, HigherGamification.Gamifying CGI : using game design techniques and technology to teach 3D polygonal modelling /thesis