Cao, R.Zou-Williams, L.Cunningham, A.Walsh, J.Kohler, M.Thornas, B.H.2021-07-282021-07-282021Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2021), 2021, pp.729-73897807381255652642-52462642-5254http://hdl.handle.net/2440/131358In this work, we explore if the immersion afforded by Virtual Reality can improve the cognitive integration of information in Cinematic Virtual Reality (CVR).We conducted a user study examining participants’ cognitive activities (recall performance and cortical response) when consuming visual information of emotional and emotionally neutral scenes in a non-CVR environment (i.e. a monitor) versus a CVR environment (i.e. a head-mounted display). Cortical response was recorded using electroencephalography. The results showed that participants had greater early visual attention with neutral emotions in a CVR environment, and showed higher overall alpha power in a CVR environment. The use of CVR did not significantly affect participants’ recall performance.en©2021 IEEEHuman-centered computing; Human computer interaction (HCI; Interaction paradigms; Virtual reality; Human-centered computing; VisualizationComparing the neuro-physiological effects of cinematic virtual reality with 2D monitorsConference paper100004140210.1109/VR50410.2021.001000006755936000812-s2.0-85106524118576683Kohler, M. [0000-0001-7265-6242]