McPherson, J.Burns, N.2009-10-302009-10-302008Behavior Research Methods, 2008; 40(4):969-9811554-351X1554-3528http://hdl.handle.net/2440/51858Copyright 2008 Psychonomic Society, Inc.Processing speed (Gs) and working memory (WM) tasks have received considerable interest as correlates of more complex cognitive performance measures. Gs and WM tasks are often repetitive and are often rigidly presented, however. The effects of Gs and WM may, therefore, be confounded with those of motivation and anxiety. In an effort to address this problem, we assessed the concurrent and predictive validity of computer-game-like tests of Gs (Space Code) and WM (Space Matrix) across two experiments. In Experiment 1, within a university sample (N = 70), Space Matrix exhibited concurrent validity as a WM measure, whereas Space Code appeared to be a mixed-ability measure. In Experiment 2, Space Matrix exhibited concurrent validity as well as predictive validity (as a predictor of school grades) within a school-aged sample (N = 94), but the results for Space Code were less encouraging. Relationships between computer-game-like tests and gender, handedness, and computergame experience are also discussed.enHumansFactor Analysis, StatisticalReproducibility of ResultsMemory, Short-TermVisual PerceptionReaction TimePsychologyVideo GamesComputersAdolescentAdultChildFemaleMaleAssessing the validity of computer-game-like tests of processing speed and working memoryJournal article002008455610.3758/BRM.40.4.9690002643892000072-s2.0-5814939887040697Burns, N. [0000-0003-3456-6734]