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|Title:||On the development of an interface framework in chipmusic: theoretical context, case studies and creative outcomes.|
|School/Discipline:||Elder Conservatorium of Music|
|Abstract:||The current study deals with the development, application and outcomes of an Interface Framework that can be applied to a range of video game systems in order to create realtime music. The Framework controls the internal sound chips of video game consoles from a host computer or external device in such a way as to greatly expand the artistic and technical choices available to composers and musicians. The submission comprises a written component, a data component (made up of timelines, source code and schematics) and a creative outcomes component (made up of approximately one hour of music).|
|Advisor:||Carroll, Mark Stephen|
Haines, Christian Matthew
|Dissertation Note:||Thesis (Ph.D.) -- University of Adelaide, Elder Conservatorium of Music, 2011|
|Subject:||Video game music Computer-aided design.|
Computer sound processing.
|Keywords:||music; chipmusic; synthesis; hardware interfacing; videogames; audio|
|Appears in Collections:||Research Theses|
Files in This Item:
|01front.pdf||66.38 kB||Adobe PDF||View/Open|
|02whole.pdf||1.22 MB||Adobe PDF||View/Open|
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