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|Title:||On the development of an interface framework in chipmusic: theoretical context, case studies and creative outcomes|
|School/Discipline:||Elder Conservatorium of Music|
|Abstract:||The current study deals with the development, application and outcomes of an Interface Framework that can be applied to a range of video game systems in order to create realtime music. The Framework controls the internal sound chips of video game consoles from a host computer or external device in such a way as to greatly expand the artistic and technical choices available to composers and musicians. The submission comprises a written component, a data component (made up of timelines, source code and schematics) and a creative outcomes component (made up of approximately one hour of music).|
|Advisor:||Carroll, Mark Stephen|
Haines, Christian Matthew
|Dissertation Note:||Thesis (Ph.D.) -- University of Adelaide, Elder Conservatorium of Music, 2011|
|Subject:||Video game music Computer-aided design.|
Computer sound processing.
|Keywords:||music; chipmusic; synthesis; hardware interfacing; videogames; audio|
|Provenance:||This electronic version is made publicly available by the University of Adelaide in accordance with its open access policy for student theses. Copyright in this thesis remains with the author. This thesis may incorporate third party material which has been used by the author pursuant to Fair Dealing exceptions. If you are the owner of any included third party copyright material you wish to be removed from this electronic version, please complete the take down form located at: http://www.adelaide.edu.au/legals|
|Appears in Collections:||Research Theses|
Files in This Item:
|01front.pdf||66.38 kB||Adobe PDF||View/Open|
|Tomczak2011_PhD.pdf||1.22 MB||Adobe PDF||View/Open|
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