Virtual reality grocery shopping simulator: development and usability in neurological rehabilitation

dc.contributor.authorLaver, K.
dc.contributor.authorLim, F.
dc.contributor.authorReynolds, K.
dc.contributor.authorGeorge, S.
dc.contributor.authorRatcliffe, J.
dc.contributor.authorSim, S.
dc.contributor.authorCrotty, M.
dc.date.issued2012
dc.description.abstractFew virtual reality programs have been designed to retrain performance of activities of daily living for people undergoing neurological rehabilitation. This is despite the advantages of using this type of approach, including task-specific practice of meaningful and relevant activities. This paper summarizes the development of a grocery shopping simulator which uses a novel approach to interaction between the user and the program. The shopping simulation program underwent usability testing with patients participating in neurological rehabilitation. The results indicated that patients found the program easy and enjoyable to use and felt it would be a useful part of a rehabilitation program.
dc.identifier.citationPresence: Teleoperators and Virtual Environments, 2012; 21(2):183-191
dc.identifier.doi10.1162/PRES_a_00098
dc.identifier.issn1054-7460
dc.identifier.issn1531-3263
dc.identifier.orcidRatcliffe, J. [0000-0001-7365-1988]
dc.identifier.urihttps://hdl.handle.net/11541.2/125105
dc.language.isoen
dc.publisherMIT Press
dc.rightsCopyright 2012 Massachusetts Institute of Technology
dc.source.urihttp://www.mitpressjournals.org/doi/10.1162/PRES_a_00098#.WMm_qtKa270
dc.subjectrandomized controlled-trial
dc.subjectstroke rehabilitation
dc.subjectvirtual reality
dc.subjectsimulation software
dc.subjectlife skills
dc.subjectgrocery shopping
dc.titleVirtual reality grocery shopping simulator: development and usability in neurological rehabilitation
dc.typeJournal article
pubs.publication-statusPublished
ror.mmsid9916120005701831

Files

Collections