A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning

dc.contributor.authorGumilar, I.
dc.contributor.authorSareen, E.
dc.contributor.authorBell, R.
dc.contributor.authorStone, A.
dc.contributor.authorHayati, A.
dc.contributor.authorMao, J.
dc.contributor.authorBarde, A.
dc.contributor.authorGupta, A.
dc.contributor.authorDey, A.
dc.contributor.authorLee, G.
dc.contributor.authorBillinghurst, M.
dc.date.issued2021
dc.description.abstractResearchers have employed hyperscanning, a technique used to simultaneously record neural activity from multiple participants, in real-world collaborations. However, to the best of our knowledge, there is no study that has used hyperscanning in Virtual Reality (VR). The aims of this study were; firstly, to replicate results of inter-brain synchrony reported in existing literature for a real world task and secondly, to explore whether the inter-brain synchrony could be elicited in a Virtual Environment (VE). This paper reports on three pilot-studies in two different settings (real-world and VR). Paired participants performed two sessions of a finger-pointing exercise separated by a finger-tracking exercise during which their neural activity was simultaneously recorded by electroencephalography (EEG) hardware. By using Phase Locking Value (PLV) analysis, VR was found to induce similar inter-brain synchrony as seen in the real-world. Further, it was observed that the finger-pointing exercise shared the same neurally activated area in both the real-world and VR. Based on these results, we infer that VR can be used to enhance inter-brain synchrony in collaborative tasks carried out in a VE. In particular, we have been able to demonstrate that changing visual perspective in VR is capable of eliciting inter-brain synchrony. This demonstrates that VR could be an exciting platform to explore the phenomena of inter-brain synchrony further and provide a deeper understanding of the neuroscience of human communication.
dc.identifier.citationComputers & graphics, 2021; 94:62-75
dc.identifier.doi10.1016/j.cag.2020.10.003
dc.identifier.issn0097-8493
dc.identifier.issn1873-7684
dc.identifier.orcidLee, G. [0000-0002-1644-6934]
dc.identifier.urihttps://hdl.handle.net/11541.2/145263
dc.language.isoen
dc.publisherPERGAMON-ELSEVIER SCIENCE LTD
dc.rightsCopyright 2020 Elsevier
dc.source.urihttps://doi.org/10.1016/j.cag.2020.10.003
dc.subjecthyperscanning
dc.subjectvirtual reality
dc.subjectbrain synchronization
dc.subjectsocial neuroscience
dc.subjectremote collaboration
dc.subjectcomputer supported collaborative work (CSCW)
dc.titleA comparative study on inter-brain synchrony in real and virtual environments using hyperscanning
dc.typeJournal article
pubs.publication-statusPublished
ror.mmsid9916460905201831

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