Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth

dc.contributor.authorCover, R.
dc.date.issued2006
dc.identifier.citationGame Studies: the international journal of computer game research, 2006; 6(1):www1-www14
dc.identifier.issn1604-7982
dc.identifier.urihttp://hdl.handle.net/2440/47385
dc.language.isoen
dc.publisherGame Studies
dc.titleGaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth
dc.typeJournal article
pubs.publication-statusPublished

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