MTalks: Storey/Story: Telling architectural tales through new narratives

Date

2018

Authors

Pedisic, K.
Liddicoat, S.
Hurst, R.
Boggs, J.
Wong, K.
Castricum, S.

Editors

Advisors

Journal Title

Journal ISSN

Volume Title

Type:

Event

Citation

Statement of Responsibility

Conference Name

Abstract

"Storey/Story: Telling Architectural Tales Through New Narratives" was organised by Dr Katica Pedisic & Dr Stephanie Liddicoat. Project description: "Architecture is an untapped source of magnificent stories waiting to be imagined, visualised and built. The world can’t wait to be told stories like this." (Hoffman and Giuliani, 2015, p.1). Narratives have powerful abilities to affect change, and are a potential source for alternative knowledge, new awareness and critical reflection. However, fiction continues to hold a peripheral position within architectural thinking, despite it having been embraced within wider design communities. Traditionally, the act of drawing to communicate is held in high regard by architects, a tool which separates them from other professions. Yet, as architect Stephen Greenberg explains, "architects now realise they need to be storytellers too" (Greenberg, 2013, p.18), which may be a more inclusive approach (Hoggan and Cranton, 2015) and a "more authentic avenue of expression" (Hancox and Muller, 2011, p. 150), and more closely represent architecture as the support for the minutiae of everyday life, in flux, ongoing and unfolding. This panel discussion explored the role of architecture as storyteller. This was investigated on a community level, considering diverse cultural, LGBT, gender-nonconforming and age-inclusive storytelling, and at an individual level, considering the tales of the architect, the client, and the student of architectural design. We explored the emerging and ever evolving role of temporal media possibilities for students and practitioners and interrogated new architectural environments created in online gaming as a vehicle to enable a rethinking of our spatial surroundings. The role of narrative, within these diverse media platforms, was discussed as a means to envelop the community, to draw them in to more diverse, yet inclusive, architectural and urban encounters. Panel members included Ken Wong, game designer at Mountains Studio (Florence) and UsTwo (Monument Valley), winner multiple awards including two Apple Design Awards; Joshua Boggs, games designer at Loveshack (Framed 1 & 2), winner of over 30 awards and accolades; Simona Castricum (Univerity of Melbourne), architect and academic, musician and performer, and advocate for queer and gender diverse spaces within architectural and urban environments; Award winning, internationally exhibited and published architects and academics: Dr Katica Pedisic (University of South Australia), Dr Stephanie Liddicoat (University of Melbourne) and Dr Rachel Hurst (University of South Australia).

School/Discipline

Dissertation Note

Provenance

Description

First Showing

Access Status

Rights

Copyright 2018 MPavilion, the Naomi Milgrom Foundation and contributors

License

Grant ID

Published Version

Call number

Persistent link to this record