The ethics of Indigenous storytelling: using the torque game engine to support Australian Aboriginal cultural heritage

dc.contributor.authorWyeld, Theodor G.en
dc.contributor.authorLeavy, Brett A.en
dc.contributor.authorHills, Jamesen
dc.contributor.authorLedwich, Brendanen
dc.contributor.authorGibbons, Craigen
dc.contributor.authorCarroll, Jotien
dc.contributor.conferenceDigital Games Research Association. Conference (2007 : Tokyo, Japan)en
dc.contributor.conferenceDiGRAen
dc.contributor.schoolSchool of Humanities : Mediaen
dc.date.issued2007en
dc.description.abstractDigital Songlines (DSL) is an Australasian CRC for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous cultural heritage knowledge. This paper outlines the goals achieved over the last three years in the ethics of developing the Digital Songlines game engine (DSE) toolkit that is used for Australian Indigenous storytelling. The project explores the sharing of indigenous Australian Aboriginal storytelling in a sensitive manner using a game engine. The use of game engine in the field of Cultural Heritage is expanding. They are an important tool for the recording and re-presentation of historically, culturally, and sociologically significant places, infrastructure, and artefacts, as well as the stories that are associated with them in a highly situated context. The DSL implementation of a game engine to share storytelling provides an educational interface. Where the DSL implementation of a game engine in a CH application differs from others is in the nature of the game environment itself. It is modelled on the ‘country’ (the ‘place’ of their heritage which is so important to the clients’ collective identity) and authentic fauna and flora that provides a highly contextualised setting for the stories to be told. This paper provides an overview of the ethics behind and the development of the DSL game engine.en
dc.identifier.citationSituated Play: Proceedings of the Digital Games Research Association, Sept. 24-28, 2007, Tokyo: pp.261-268en
dc.identifier.urihttp://hdl.handle.net/2440/41905
dc.publisherDiGRA 2007en
dc.source.urihttp://www.digra.org/dl/display_html?chid=http://www.digra.org/dl/db/07312.11188.pdfen
dc.titleThe ethics of Indigenous storytelling: using the torque game engine to support Australian Aboriginal cultural heritageen
dc.typeConference paperen

Files