Academic and institutional issues related to the planning and implementation of a multi-disciplinary roleplay-simulation involving collaboration across institutions

dc.contributor.authorMcLaughlan, R.
dc.contributor.authorKirkpatrick, D.
dc.contributor.authorMaier, H.
dc.contributor.authorHirsch, P.
dc.contributor.conferenceConference of the Australasian Society for Computers in Learning in Tertiary Education (18th : 2001 : Melbourne, Vic.)
dc.contributor.editorKennedy, G.
dc.contributor.editorKeppell, M.
dc.contributor.editorMcNaught, C.
dc.contributor.editorPetrovic, T.
dc.date.issued2001
dc.description.abstractThe Mekong e-Sim involved more than 140 students across Australia and overseas participating in an online roleplay-simulation over a four-week period. Set in the Mekong region of South East Asia, it allowed for highly charged debates over development issues arising from clear-cut differences and conflicts in values and interests. The geography and engineering students who participated were enrolled in three different subjects at four institutions. The e-Sim was the product of a ‘grassroots’ alliance between four collaborators at different institutions. The drivers for forming the alliance were the development of subject specific learning outcomes, promoting linkages between students, internationalisation of the curricula and educational research. The e-Sim design created a high level of student interdependence for pedagogic reasons, which also led to a high degree of interdependence among staff. This created a need to negotiate and agree to common practices for teaching and assessment in specific areas. Issues regarding access to institutional resources for students across different institutions also arose. An awareness of these issues is needed to ensure that ‘grassroots’ collaborative educational activities are designed to meet their objectives and can evolve to be sustainable.
dc.description.statementofresponsibilityRobert McLaughlan, Denise Kirkpatrick, Holger Maier and Philip Hirsch
dc.identifier.citationMeeting at the crossroads : proceedings of the 18th Annual Conference of the Australasian Society for Computers in Learning in Tertiarty Education (ASCILITE) : 9-12 December 2001 / Gregor Kennedy ... [et al.] (eds.): pp. 407-415
dc.identifier.isbn0734021577
dc.identifier.orcidMaier, H. [0000-0002-0277-6887]
dc.identifier.urihttp://hdl.handle.net/2440/29215
dc.language.isoen
dc.rightsCopyright © 2001 Robert McLaughlan, Denise Kirkpatrick, Holger Maier and Philip Hirsch
dc.source.urihttps://www.ascilite.org/conferences/melbourne01/pubs/
dc.subjectcollaboration
dc.subjectonline teaching
dc.subjectroleplay
dc.subjectsimulation
dc.subjectalliance
dc.subjectmultidisciplinary
dc.titleAcademic and institutional issues related to the planning and implementation of a multi-disciplinary roleplay-simulation involving collaboration across institutions
dc.typeConference paper
pubs.publication-statusPublished

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