Tool-based Asymmetric Interaction for Selection in VR

Date

2021

Authors

Zou, Q.
Bai, H.
Zhang, Y.
Lee, G.
Allan, F.
Mark, B.

Editors

Spencer, S.N.

Advisors

Journal Title

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Type:

Conference paper

Citation

Proceedings SIGGRAPH Asia 2021 Technical Communications SA 2021, 2021 / Spencer, S.N. (ed./s)

Statement of Responsibility

Conference Name

SIGGRAPH Asia Conference on Technical Communications (14 Dec 2021 - 17 Dec 2021 : JAPAN, Tokyo)

Abstract

Mainstream Virtual Reality (VR) devices on the market nowadays mostly use symmetric interaction design for input, yet common practice by artists suggests asymmetric interaction using different input tools in each hand could be a better alternative for 3D modeling tasks in VR. In this paper, we explore the performance and usability of a tool-based asymmetric interaction method for a 3D object selection task in VR and compare it with a symmetric interface. The symmetric VR interface uses two identical handheld controllers to select points on a sphere, while the asymmetric interface uses a handheld controller and a stylus. We conducted a user study to compare these two interfaces, and found that the asymmetric system was faster, required less workload, and was rated with better usability. We also discuss the opportunities for tool-based asymmetric input to optimize VR art workflows, and future research directions.

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Provenance

Description

Data source: Supplementary material, https://doi.org/10.1145/3478512.3488615

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Copyright 2021 Association for Computing Machinery

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