Enhancing Immersive Cinematic Experience with Augmented Virtuality
| dc.contributor.author | Lee, G.A. | |
| dc.contributor.author | Chen, J. | |
| dc.contributor.author | Billinghurst, M. | |
| dc.contributor.author | Lindeman, R. | |
| dc.contributor.conference | 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) (19 Sep 2016 - 23 Sep 2016 : Merida, Yucatan, Mexico) | |
| dc.date.issued | 2017 | |
| dc.description.abstract | Watching spherical panorama movies is one of the applications of head mounted displays, especially the growing number of lowcost consumer devices. In this poster, we show how to enhance a personal immersive cinematic experience by embedding the user's body in the movie scene using Augmented Virtuality technology. User embodiment, transitioning between real and virtual spaces, and adding interactivity are the main benefits of our approach. We present a proof of concept prototype, and summarize the findings from a focus group held to collect feedback from potential users. These insights will help developers who are creating immersive cinematic experiences. | |
| dc.identifier.citation | Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2016, 2017, iss.7836475, pp.115-116 | |
| dc.identifier.doi | 10.1109/ISMAR-Adjunct.2016.0054 | |
| dc.identifier.isbn | 9781509037407 | |
| dc.identifier.orcid | Lee, G.A. [0000-0002-1644-6934] | |
| dc.identifier.uri | https://hdl.handle.net/11541.2/138283 | |
| dc.language.iso | en | |
| dc.publisher | IEEE | |
| dc.publisher.place | US | |
| dc.rights | Copyright 2016 IEEE | |
| dc.source.uri | https://doi.org/10.1109/ismar-adjunct.2016.0054 | |
| dc.subject | augmented virtuality | |
| dc.subject | mixed reality | |
| dc.subject | panorama movie | |
| dc.title | Enhancing Immersive Cinematic Experience with Augmented Virtuality | |
| dc.type | Conference paper | |
| pubs.publication-status | Published | |
| ror.mmsid | 9916284514201831 |