Nintendo, Japan and longing: videogames embodying and communicating cultural desires /

Date

2015

Authors

Van de Weyer, Martin,

Editors

Advisors

Journal Title

Journal ISSN

Volume Title

Type:

thesis

Citation

Statement of Responsibility

Conference Name

Abstract

Due to a range of pre-existing frameworks within the field of game studies, videogames are rarely considered in relation to the culture surrounding their creation, and thus the extent to which they are shaped by cultural factors often goes unrecognised. Additionally, as games are transmitted internationally, the impact that these inherent cultural aspects have on players outside their country of origin has not been noted. In response to this lack of awareness, Nintendo, Japan and Longing: Videogames Embodying and Communicating Cultural Desires uses a design history perspective to look at four significant game series produced by Japanese game developer Nintendo, and a range of nostalgic artefacts that fans create in response to these digital experiences, in order to reveal the depth and degree to which games draw from, and transmit, cultural ideas.

School/Discipline

University of South Australia. School of Art, Architecture and Design.
School of Art, Architecture and Design.

Dissertation Note

Thesis (PhD(Design))--University of South Australia, 2015.

Provenance

Copyright 2015 Martin van de Weyer

Description

1 ethesis (ii, 500 pages) :
colour illustrations.
Includes bibliographical references (pages 471-499)

Access Status

506 0#$fstar $2Unrestricted online access

Rights

License

Grant ID

Published Version

Call number

Persistent link to this record