Are acute player workloads associated with in-game performance in basketball?

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2022

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Fox, J.L.
Stanton, R.
O'Grady, C.J.
Teramoto, M.
Sargent, C.
Scanlan, A.T.

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Biology of Sport, 2022; 39(1):95-110

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Abstract

To investigate associations between acute workload and in-game performance in basketball. Eight semi-professional, male basketball players were monitored during all training sessions (N = 28) and games (N = 18) across the season. External workload was determined using absolute (arbitrary units[AU]) and relative (AU·min<sup>-1</sup>) PlayerLoad<sup>TM</sup> (PL), and absolute (count) and relative (count·min<sup>-1</sup>) low-intensity, medium-intensity, high-intensity, and total Inertial Movement Analysis (IMA) events (accelerations, decelerations, changes-of-direction, and jumps). Internal workload was determined using absolute and relative Summated-Heart-Rate-Zones workload, session-rating of perceived exertion, rating of perceived exertion, and time (min) spent working > 90% of maximal heart rate. In-game performance was indicated by the player efficiency statistic. Repeated measures correlations were used to determine associations between acute workload variables (across the previous 7 days) and player efficiency. Relative PL (r = 0.13, small) and high-intensity IMA events (r = 0.13, small) possessed the strongest associations with player efficiency of the investigated workload variables (P > 0.05). All other associations were trivial in magnitude (P > 0.05). Given the trivial-small associations between all external and internal workload variables and player efficiency, basketball practitioners should not rely solely on monitoring acute workloads to determine performance potential in players.

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Copyright 2022 Institute of Sport. All rights reserved. This is an Open Access article distributed under the terms of the Creative Commons CC BY License. This license enables reusers to distribute, remix, adapt, and build upon the material in any medium or format, so long as attribution is given to the creator. The license allows for commercial use. (https://creativecommons.org/licenses/by/4.0/)

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