Supporting 3D Warping Visual Feedback fr Virtual Reality

Date

1998

Authors

Thomas, B.H.

Editors

Calder, P.
Thomas, B.

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Conference paper

Citation

1998 Australasian Computer Human Interaction Conference, 1998 / Calder, P., Thomas, B. (ed./s), vol.1998-November, pp.14-21

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1998 Conference for Computer Human Interaction (OzCHI'98) (30 Nov 1998 - 4 Dec 1998 : AUSTRALIA, ADELAIDE)

Abstract

Cartoon animation techniques have previously been used to enhance the illusion of direct manipulation in 2D graphical user interfaces. In particular, animation can convey a feeling of substance in the objects being manipulated by the user. The paper presents the expansion of this concept to 3D graphical objects manipulated in a virtual reality domain. Three effects using 3D warping are presented to provide visual feedback of objects interacting in virtual reality applications. These include squashing of an object when pressed against a wall, stretching of an object to show frictional forces, and finally, a pinning effect when multiple users manipulate a common object in a collaborative environment. The paper goes on to discuss a set of important implementation issues for building systems with 3D cartoon animation feedback.

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