Exploring natural eye-gaze-based interaction for immersive virtual reality
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(Published version)
Date
2017
Authors
Piumsomboon, T.
Lee, G.
Lindeman, R.W.
Billinghurst, M.
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Conference paper
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2017 IEEE Symposium on 3D User Interfaces 3dui 2017 Proceedings, 2017, iss.7893315, pp.36-39
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12th IEEE Symposium on 3D User Interfaces (3DUI) (18 Mar 2017 - 19 Mar 2017 : CA, Los Angeles)
Abstract
Eye tracking technology in a head-mounted display has undergone rapid advancement in recent years, making it possible for researchers to explore new interaction techniques using natural eye movements. This paper explores three novel eye-gaze-based interaction techniques: (1) Duo-Reticles, eye-gaze selection based on eye-gaze and inertial reticles, (2) Radial Pursuit, cluttered-object selection that takes advantage of smooth pursuit, and (3) Nod and Roll, head-gesture-based interaction based on the vestibulo-ocular reflex. In an initial user study, we compare each technique against a baseline condition in a scenario that demonstrates its strengths and weaknesses.
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Copyright 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Access Condition Notes: Postprint available on Open Access