In-place sketching for content authoring in augmented reality games

Date

2010

Authors

Hagbi, N.
Grasset, R.D.
Bergig, O.
Billinghurst, M.
El Sana, J.A.

Editors

Lok, B.

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Type:

Conference paper

Citation

Proceedings of the 2010 IEEE Virtual Reality Conference (VR), 2010 / Lok, B. (ed./s), pp.91-94

Statement of Responsibility

Conference Name

2010 IEEE Virtual Reality Conference (VR) (20 Mar 2010 - 24 Mar 2010 : Waltham, United States)

Abstract

Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.

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Rights

Copyright 2010 IEEE Access Condition Notes: Accepted manuscript available open access

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