In-place sketching for content authoring in augmented reality games
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(Published version)
Date
2010
Authors
Hagbi, N.
Grasset, R.D.
Bergig, O.
Billinghurst, M.
El Sana, J.A.
Editors
Lok, B.
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Conference paper
Citation
Proceedings of the 2010 IEEE Virtual Reality Conference (VR), 2010 / Lok, B. (ed./s), pp.91-94
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2010 IEEE Virtual Reality Conference (VR) (20 Mar 2010 - 24 Mar 2010 : Waltham, United States)
Abstract
Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.
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Copyright 2010 IEEE
Access Condition Notes: Accepted manuscript available open access