Staging virtual worlds

dc.contributor.authorFewster, R.
dc.date.issued2012
dc.description.abstractLive performance is making increasing use of digital technologies. Sporting events, rock concerts and stage performance are all becoming synonymous with high production values based largely on advances in technology. Theatre has been steadily exposed to newer technologies such as digital projection and amplification; these are seen to be proliferating within the performance space. The increasing use of such media in performance is due to artists wishing to explore and work with new technologies as they become more accessible. Audiences raised on media sensibilities are coming to expect mediatised performance environments. The technology itself is becoming cheaper, brighter and louder for the stage director to utilise. This, in turn, is creating new challenges for the stage director and performer as to how the live performer interacts within such mediatised theatrical environments.
dc.identifier.citationAUSTRALASIAN DRAMA STUDIES, 2012; 60(60):208-222
dc.identifier.issn0810-4123
dc.identifier.urihttps://hdl.handle.net/1959.8/122872
dc.language.isoen
dc.publisherLa Trobe University
dc.rightsCopyright 2012 La Trobe University
dc.source.urihttps://search.informit.com.au/documentSummary;dn=208194430072879;res=IELAPA
dc.subjectpractice as research
dc.subjectintermediality
dc.subjectmachinima
dc.subjectliveness
dc.titleStaging virtual worlds
dc.typeJournal article
pubs.publication-statusPublished
ror.mmsid9915909682401831

Files

Collections